سلام وعرض ادب با استفاده از کتاب Beginning Android 2 یاد خواهید گرفت که چگونه اپلیکیشین هایی برای موبایل هایی با اندروید 2.x طراحی کنید. این کتاب به علاقمندان برنامه نویسی اندروید که می خواهند برای این سیستم عامل بازی و نرم افزار طراحی کنند توصیه می شود.
سرفصل ها:
Chapter 1: The Big Picture
Chapter 2: Projects and Targets
Chapter 3: Creating a Skeleton Application
Chapter 4: Using XML-Based Layouts
Chapter 5: Employing Basic Widgets
Chapter 6: Working with Containers
Chapter 7: Using Selection Widgets
Chapter 8: Getting Fancy with Lists
Chapter 9: Employing Fancy Widgets and Containers
Chapter 10: The Input Method Framework
Chapter 11: Applying Menus
Chapter 12: Fonts
Chapter 13: Embedding the WebKit Browser
Chapter 14: Showing Pop-Up Messages
Chapter 15: Dealing with Threads
Chapter 16: Handling Activity Life Cycle Events
Chapter 17: Creating Intent Filters
Chapter 18: Launching Activities and Subactivities
Chapter 19: Handling Rotation
Chapter 20: Working with Resources
Chapter 21: Using Preferences
Chapter 22: Managing and Accessing Local Databases
Chapter 23: Accessing Files
Chapter 24: Leveraging Java Libraries
Chapter 25: Communicating via the Internet
Chapter 26: Using a Content Provider
Chapter 27: Building a Content Provider
Chapter 28: Requesting and Requiring Permissions
Chapter 29: Creating a Service
Chapter 30: Invoking a Service
Chapter 31: Alerting Users via Notifications
Chapter 32: Accessing Location-Based Services
Chapter 33: Mapping with MapView and MapActivity
Chapter 34: Handling Telephone Calls
Chapter 35: Development Tools
Chapter 36: Handling Multiple Screen Sizes
Chapter 37: Dealing with Devices
Chapter 38: Handling Platform Changes
Chapter 39: Where Do We Go from Here?
مشخصات:
نویسنده:Mark Murphy
ناشر: Apress
سال نشر: 2010
تعداد صفحات:416
حجم: 7.6 MB
Beginning Android 2.pdf 04-Nov-2017 07:06 13924k